BRPG

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BRPG - Basic RPG


Basic Idea

Functionality


Log in + char creation

Move around map

Basic player interactions

Basic items

Basic skills

Basic NPC/Quest Interaction


Map Tiles


Grass - passable, can find stick 20%, stone 20% and gold coin 10%

Forest - passable, can find healing herb 10%, stick 30%, gold coin 20%

Stream - passable (double ap cost), can find stone 50%

Mountain - impassable world border


Map Items


Fist (unseen and non discardable) - 1 damage 20% base

Sword - 2 damage 20% base

Bow - 3 damage 20% base, costs 1 arrow per shot

Stone - No use

Stick - No use

Arrow - Used as ammo for shooting, can be crafted from 1 stick and 1 stone (makes 2) and 1ap, stacks

Healing Salve - Restores 5hp, can be crafted from 2 healing herbs and 1ap, grants 2exp when used on wounded player/npc (not self), 25% chance 1 exp granted for crafting

Healing Herb - Restores 2hp, stacks, grants 1exp when used on wounded player/npc (not self)

Gold Coin - No use, stacks


NPCs


Wolf - 10hp, 2 damage 30% chance, exp per kill (2), drops 1gc per kills

Deer - 5hp, no damage, exp per kill (1), can start wounded (1hp)

Bob (Trader) - Cannot be attacked, offers items in exchange for gold. Also offers "training quest"


Skills (each costs 5 exp)


Sword Swinging - 10% bonus to hit with sword

-Sword Striking - 15% bonus to hit with sword

-Sword Charge - Special action, 1/2 hit chance double damage.


Bow Shooting - 10% hit bonus

-Fletching - Allows arrow crafting

-Aimed Shot - Special action, costs 2ap but doubles chance to hit


Salve Making - Allows salve crafting

-Healing - Increases salve heal amount bt 2

-Herb Hunting - Can use "herb hunt" option in forests.


-Specialrewardskill stamina - Grants +5ap max and +5hp max


Base character info


20ap, 15hp, 10 inventory slots, option to "give", "attack", "speak", "search" and "drop"

1 ap granted per 5 mins


Quests


Training

Visit each type of tile once, item of choice (Sword, bow and 5 arrows or 10 healing herbs)


Hunt A Deer (only gettable after training done)

Kill 1 deer, reward specialrewardskill stamina


Trader


Sword - 5 gold coins

Bow - 5 gold coins

Arrow - 1 gold coin for 2

Healing potion - 2 gold coins


Char creation


Name - Shartak style

Gender - M/F

Race - Human (no changes), Elf (+4% bow accuracy, -5% sword accuracy), Dwarf (+5% sword accuracy, -4% bow accuracy) or Pixie (+1 salve healing, -3 max hp)

Starting skill - Sword Swinging, Bow Shooting or Salve Making


Herb hunt action


Costs same ap (1) as search. Gives a 50% herb find rate, 0% anything else though.


Some maths


Sword 0 skill 0.4 damage per ap (dwarf 0.5, elf 0.3)

Sword 1 skill 0.6 damage per ap (dwarf 0.8, elf 0.5)

Sword 2 skill 0.9 damage per ap (dwarf 1, elf 0.8)

Bow 0 skill 0.6 damage per ap (dwarf 0.48, elf 0.72)

Bow 1 skill 0.9 damage per ap (dwarf 0.78, elf 1.02)




The purpose of this little game

It showcases a lot of features, especially if we later add some basic mods to complement it (extra tiles, an extra npc or item, maybe another skill.

If this idea is approved I will spend some more time on the maths and balance (this is just a rough idea). We have an artist who can do icons and tiles.


In Depth Specification